Flowing Animation Physics

Bring capes, hair, tails, and cloaks to life on Xbox Skyrim with baked animation loops -- no real-time physics required.

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Disclaimer: Registering interest is currently a placeholder for early access. We'll contact early testers when the creator kit and invitations are ready.

Why FLAP?

A complete pipeline for console-friendly flowing animations

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Artist-Friendly

Focus on creating beautiful animations in Blender. FLAP handles all runtime complexity for you.

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Console Ready

Optimized for Xbox consoles. No SKSE, no DLLs -- FLAP uses baked animation loops and a master ESP.

Performance First

LOD management and performance caps ensure smooth gameplay even with multiple FLAP mods.

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Universal System

One master ESP benefits all FLAP mods. Updates and improvements help everyone automatically.

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Complete Pipeline

Rig templates, export presets, and sample assets included. Everything you need in one package.

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Smart Blending

Automatic state detection and smooth transitions between idle, walk, run, jump, and combat states.

How It Works

1 -- Rig & Simulate

Use the FLAP rig template and run a cloth/spring sim in Blender to create realistic motion for capes, hair and tails.

2 -- Bake Animation Loops

Bake short loopable clips for idle, walk, and run. Keep files small and seamless to match console performance constraints.

3 -- Export & Package

Use FLAP export presets to package meshes and clips into your mod -- no runtime scripting required.

4 -- Ship & Play

Upload your mod; the FLAP master ESP handles blending, playback, and performance caps. Players install and enjoy.

How Does FLAP Compare?

See how FLAP stacks up against other solutions

FeatureFLAPHDT-SMPStatic Meshes
Console Compatible✓ (Xbox)
Dynamic Animation
No SKSE Required
Performance ImpactLowMedium-HighNone

Development Roadmap

Our path to bringing FLAP to the modding community

Preplanning & Concept

Concept & Research -- Completed

Initial proof of concept and community feedback gathering.

Framework Development -- In Progress

Core Framework & Rig Templates

Building the master ESP, animation system, state detection logic, and Blender rig templates -- current focus.

Creator Kit Alpha -- Planned

Early Creator Kit

Early access release for select mod authors to gather feedback and iterate on tools.

Animation States

Planned state support for v1.0

StateDescriptionPriority
IdleGentle swaying while idleEssential
WalkNatural flow while walkingEssential
RunMore dramatic trailingEssential
SprintMaximum flow and extension during sprintingRecommended
JumpUpward lift and air resistance during jumpsRecommended
CombatDynamic response to combat movements and attacksOptional

Resources

Starter documentation, tutorials, and community links.

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Documentation

Getting started guide: rig reference, export presets, and packaging instructions.

Project Repo

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Tutorials

Step-by-step video walkthroughs and example scenes to help you get started.

Watch Now

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Community

Join fellow modders on Discord and forums to share tips and showcase creations.

Join Discord

Frequently Asked Questions

Answers to common queries

Does FLAP work on PlayStation?
Not currently. Platform restrictions and mod packaging differences make PlayStation unsupported right now. Current focus: Xbox (console-friendly baked-loop workflow).
Will FLAP work on Xbox?
Yes -- FLAP targets Xbox consoles by using baked animation loops and master ESPs compatible with the console mod ecosystem. No SKSE or DLLs required.
Do I need Blender?
Yes -- artists bake animations using Blender (or another DCC that supports baking). FLAP provides rig templates and export presets to simplify the workflow.
Do I need to bake animations for every armor/cloak?
You need looped animations for each state (idle, walk, run) per rig/asset you want FLAP to control. If assets share skeleton/rig conventions, animations can sometimes be reused.
Will FLAP affect performance?
FLAP is optimized: short baked loops, LOD management and caps on active instances reduce runtime cost. Performance varies by number of active FLAP assets and LOD choices.
How do I join Early Access or Discord?
Use the Early Access buttons to register interest. Join Discord: discord.gg/x2UrwFYN.

Early Access

Join the early access list -- the creator kit will be released to testers first.

The creator kit isn't publicly downloadable yet. Join early access to be notified and get priority invites.

Disclaimer: Registering interest is a placeholder at this time -- joining the early-access list does not grant immediate access. We'll contact testers when builds are ready.