Flowing Animation Physics
Bring capes, hair, tails, and cloaks to life on Xbox Skyrim with baked animation loops -- no real-time physics required.
Why FLAP?
A complete pipeline for console-friendly flowing animations
Artist-Friendly
Focus on creating beautiful animations in Blender. FLAP handles all runtime complexity for you.
Console Ready
Optimized for Xbox consoles. No SKSE, no DLLs -- FLAP uses baked animation loops and a master ESP.
Performance First
LOD management and performance caps ensure smooth gameplay even with multiple FLAP mods.
Universal System
One master ESP benefits all FLAP mods. Updates and improvements help everyone automatically.
Complete Pipeline
Rig templates, export presets, and sample assets included. Everything you need in one package.
Smart Blending
Automatic state detection and smooth transitions between idle, walk, run, jump, and combat states.
How It Works
1 -- Rig & Simulate
Use the FLAP rig template and run a cloth/spring sim in Blender to create realistic motion for capes, hair and tails.
2 -- Bake Animation Loops
Bake short loopable clips for idle, walk, and run. Keep files small and seamless to match console performance constraints.
3 -- Export & Package
Use FLAP export presets to package meshes and clips into your mod -- no runtime scripting required.
4 -- Ship & Play
Upload your mod; the FLAP master ESP handles blending, playback, and performance caps. Players install and enjoy.
How Does FLAP Compare?
See how FLAP stacks up against other solutions
| Feature | FLAP | HDT-SMP | Static Meshes |
|---|---|---|---|
| Console Compatible | ✓ (Xbox) | ✗ | ✓ |
| Dynamic Animation | ✓ | ✓ | ✗ |
| No SKSE Required | ✓ | ✗ | ✓ |
| Performance Impact | Low | Medium-High | None |
Development Roadmap
Our path to bringing FLAP to the modding community
Concept & Research -- Completed
Initial proof of concept and community feedback gathering.
Core Framework & Rig Templates
Building the master ESP, animation system, state detection logic, and Blender rig templates -- current focus.
Early Creator Kit
Early access release for select mod authors to gather feedback and iterate on tools.
Animation States
Planned state support for v1.0
| State | Description | Priority |
|---|---|---|
| Idle | Gentle swaying while idle | Essential |
| Walk | Natural flow while walking | Essential |
| Run | More dramatic trailing | Essential |
| Sprint | Maximum flow and extension during sprinting | Recommended |
| Jump | Upward lift and air resistance during jumps | Recommended |
| Combat | Dynamic response to combat movements and attacks | Optional |
Resources
Starter documentation, tutorials, and community links.
Documentation
Getting started guide: rig reference, export presets, and packaging instructions.
Community
Join fellow modders on Discord and forums to share tips and showcase creations.
Frequently Asked Questions
Answers to common queries
Early Access
Join the early access list -- the creator kit will be released to testers first.
The creator kit isn't publicly downloadable yet. Join early access to be notified and get priority invites.